
Interview - Marshal
Younger
How did you end
up working for "Adventures in Odyssey"?
I was in graduate
school at Regent University in Virginia Beach, Virginia, and I
wrote a radio drama called "Making the Rain Stop". The
producer for the show sent it to Chuck Bolte, who listened to
it, didn't like the production as a whole, but liked the writing
behind it. He gave it to Paul McCusker with the
instructions to check out the writer, and Paul contacted me.
This was 1992. I proceeded to write "The Living Nativity",
and then "This is Chad Pearson". In 1993 after five
freelance scripts, I came on board as a staff writer.
What is your
favorite show that you have written?
"A Lesson From
Mike". It's not the most entertaining, and probably not
even the best written show, but I consider it the most important
show I've written.
Out of all of the
episodes, which one is your favorite?
Of shows that I
didn't write, I still cry every time I listen to "The Time Has
Come". What a great show! I also like "A Class Act".
How is your
current position on "Adventures in Odyssey" (Producer) different
from your previous position?
As Producer, I set the overall
tone and direction of the show. I work very closely with everyone on
the writing team, and ultimately, I am responsible for whatever the final
product is. I don't get to do as much writing as I did before, which
is disappointing, but I'm doing things that are a part of the craft of
writing even more, since I'm critiquing other people's scripts, I'm deciding
what works and what doesn't, and I have to keep an eye on the big picture
(i.e., making sure we have a good variety of shows, making sure characters
are well-represented, etc.)
What is your
favorite part about being on the "Adventures in Odyssey" team?
The teamwork.
The team that's in place right now is a phenomenal group of people.
It's a talented, well-rounded group that gets along very well. We
genuinely care about the well-being of everyone around us. The number
two thing I enjoy about AIO is directing scripts. I love interacting
with our incredibly talented group of actors.
Could you tell
us a little bit about the new "Adventures in Odyssey" video games?
They're called "The
Treasure of the Incas" and "The Sword of the Spirit". The games are
very different in style in that "Treasure" is more of a full-fledged
mystery, while "Sword" is very game-oriented. In "Treasure", Connie,
Whit and Eugene try to find clues in a mystery involving Eugene's father.
In "Sword" a bit of Odyssey history is resurrected, and the gang at Whit's
End has to survive a series of challenges in order to find the sword.
My kids have played both, and there are some hard parts to it. They
can't win "Sword" because of this puzzle thing that's like a Rubik's Cube.
They get mad at me because I can't help them, saying, "Didn't you write
these things?" Well, yes, I wrote "Treasure", but I had nothing to do
with coming up with the games. All in all, they're pretty cool.
What do you
think about the changes that have been made in the show since you first
started writing for it, and about the overall direction the show is going?
With 550 shows, a program
has to reinvent itself or it will die. Odyssey has gone through so
many changes, and I believe every one of them was beneficial. Even the
much-maligned split shows had some value to the history of the program.
In the upcoming season, I believe it will be important to shake things up
again, maybe not so radically as to change the format, but mess with the
tone, characterization, etc., in order to again breath new life into a show
that's now 17 years old. The key is to stay true to what Odyssey is
and create new and exciting ideas from there.
What is one
thing you wish you could change in the show’s history (if anything)?
I wish there weren't so many characters. I think that was the result
of new people coming in (that includes me, in 1993) and not being
comfortable writing for the existing characters, so new characters were
brought in. And now, we have 8 million characters, and it's impossible
to address all of their situations.
How did you and
the other team members create the idea for the Blackgaard saga?
Phil Lollar, Paul McCusker and I outlined the entire thing together on a
white board, then Paul took that bare bones of ideas, and created an
outline. Then Paul, Phil and I wrote the scripts based on that
outline. It's the only time I know of that we figured out the whole
thing ahead of time. For Novacom, we knew the general direction, but
not the specific episodes.
What was your
role in the creation of the Blackgaard saga?
I only wrote one of the episodes (it really wasn't my genre), so the other
guys really drove it more than I did.
How were you
involved in the creation of the Novacom saga?
Paul McCusker was really
the engine that drove Novacom, even though I became producer halfway through
the middle of it. It was his initial idea and he outlined a good
portion of it. I wrote a lot of the scripts, but even a lot of those
were his ideas.
Which AIO
website is your favorite?
I'll answer this question on my death bed, not before.
Which episodes
this season did you write?
I wrote "A Lamb's Tale" and "The Coolest Dog" and I co-wrote "Potential
Possibilities", "Stars in Their Eyes" and "Sunday Morning Scramble".
Can you give us
any hints about the upcoming episodes?
Dec. 4: "And That's the Truth". Nathan Hoobler wrote this one, and it
features Jack Allen. Alan Young was fantastic in having trouble being
firm and firing an employee at the Antiques store (not Joanne).
Dec. 11: "A Lamb's
Tale" is the first new Christmas episode in a long time. I'm very
proud of that one. I think it's the best script I've written in years.
Jan. 15: "A Glass
Darkly" is by John Fornof and Nathan Hoobler, and it's about Trent,
Rodney and a jar of bees. I think it asks a very important theological
question.
Jan. 22: "The
Coolest Dog" features Marvin and the new band he's starting with Trent.
They're bad.
That finishes out
album 43.