
Interview - Paul
McCusker
How did you
end up working for "Adventures in Odyssey"?
I started working as a freelance writer
for Focus on the Family back in 1986 after Chuck Bolte, who was
a consultant and actor in their early radio dramas, asked me if
I'd consider writing for them. At that time they were
working on "Family Portraits" and hadn't started on what was
then called "Odyssey USA."
How were you
involved in the creation of the show, and in the creation of the
original characters?
By the time I was
asked to work with them on "Odyssey USA," Steve Harris and Phil
Lollar had already fleshed out the two key elements of Odyssey:
Whit and the purpose of Whit's End. I remember being very
impressed with the detailed biography of Whit they'd written and
the great potential of Whit's End as a place that could,
ultimately, become anything we needed it to be. Connie was
also "in the works" - in that they had some ideas about who she
should be, but not the finished character. I remember
conversations with Steve about her particularly, and contributed
a few ideas that he seemed to like. When I joined the
staff in January 1988, the ideas that came out of our regular
brainstorming took on more substance: Eugene Meltsner, the
development of Tom Riley's wisdom (as opposed to a country
bumpkin), the creation of the Imagination Station, the Barclay
Family, and many others. No one of us can take credit for a
single idea on the show. Everything came out of the
creativity of the team.
It's also
important to mention how much the actors contributed to the development of
our characters. We, as the writers, often adjusted who those
characters were based on what the actors brought into the studio - their
performances and quirks.
Out of all of
the episodes, which one is your favorite?
I'm not inclined to answer this
question because there are too many episodes for me to single out as a
"favorite." I'm not trying to be mysterious about this, only that there are
so many reasons for an episode to be a "favorite." I may have one
favorite because of the writing, or another favorite because of the acting
or sound-design, or yet another because of fond memories of the experience
in the studio with the actors. For example, I have great feelings for
"Mortal Coil" that has nothing to do with my part as the writer and
director.
What is your
current position at Focus?
I'm Vice President of the Focus
Resource & Support Group, which means that, ultimately, I'm responsible for
all of our audio dramas, publishing, films, magazines, in-house 'agency,'
and efforts with our trade and licensing partners. Fortunately we have
so many skilled and talented people in place that it makes my job pretty
easy. I simply go to a lot of meetings and try to look important.
Do you still do
any work for "Adventures in Odyssey"?
Unfortunately, I don't get to
work on Odyssey very much these days. My time doesn't give me a chance
to write and, much to my frustration, I've found it hard to keep up with
reading all of the scripts that Marshal Younger and the team produce.
To help out, though, Chuck Bolte (our original Executive Producer) has been
consulting with us and I've asked Dave Arnold to take on the mantle of
current Executive Producer.
How is the work
you did as Executive Producer different from the work you did on the show
before that?
I
started out as a script writer which, in many ways, is the best job to have
from a sheer creative perspective. I then became Producer at the end
of 1991, which meant that I was responsible for the overall creation and
production of each program - from selecting ideas to approving the finished
episode. That job is fun, but it carries more administration with it,
meaning that I was filling out more forms, doing paperwork, handling
budgets, taking care of the "business" of Odyssey. An "Executive
Producer" tends to be the link between the show itself and what it means to
be part of a bigger ministry like Focus on the Family. Dave Arnold,
who is now the Executive Producer, not only has to work closely with the
creation of each program, but he also has to report to the leadership of
Focus about the production and management of the show itself. In my
current position, if I have any questions about the show, I ask Dave.
(Does that make any sense at all?)
What was your
favorite part about being on the "Adventures in Odyssey team"?
The creativity of it all
as a team - discussing the characters, plot situations, the messages, the
future, and knowing that we had a lot of listeners who were out there
expecting the very best from us.
Could you tell
us a little bit about the new "Adventures in Odyssey" video games?
To be honest, I won't
try. Marshal Younger and the team were far more involved in the
creation of the AIO games than I was, so you should talk to them. I'll
say this: I think Digital Praise did a very good job with what I've seen.
The games look great and I've heard from games-players that they're a lot of
fun.
What do you
think about the changes that have been made in the show since you first
started writing for it, and about the overall direction the show is going?
A show like Adventures In
Odyssey - when spread out over 17 years and well over 500 episodes - is like
riding a roller coaster. We all hope for consistent quality in our
work, inspiration with our ideas, and compelling stories and messages
that'll keep listeners coming back for more. We've had periods when we
weren't quite sure what the future should be, or when we felt we'd done all
we could do. And then suddenly there'd be a new idea, a new approach,
and we'd be back at with the same energy we had in the early days.
Keeping things new and fresh can be very hard, but we try - and try again.
Right now I think we've got some really exciting things coming up.
More important than my opinion, though, is what the listeners think.
We need to know.
Why do you
think the show has continued for so many years?
Compelling characters and
stories, and solid messages - meaning that our listeners are learning about
and gaining new insights into their walks of faith. If we weren't
providing clear Biblical messages along with the sheer entertainment of the
shows, we'd have never gone this long.
What is one
thing you wish you could change in the show’s history (if anything)?
The talking goldfish.
But besides that, I think the dynamic of the show over the years is like
life itself, ever-changing, with things we're glad we did, alongside other
things that may have been difficult at the time but an important learning
experience. To change anything would mean changing what the show was
becoming, and has become. But, now that you mention it, I still wish
I'd done a better job with the writing on some episodes ('Hide & Seek' comes
immediately to mind), or had been a stronger director on others ('All The
Difference In The World' also comes to mind), or been able to take more time
with ideas that were still undeveloped when we rushed into the studio to do
them.
How did you
come up with your ideas for the Novacom saga? Did you think that it
would last as long as it did when you first started it?
The core story idea came
when I was returning from England in 2000 to become the Executive Producer.
My feeling at the time was that I really needed to connect with the team,
some I'd worked with before, others I hadn't. In the past, when we
found ourselves pulling at the seams creatively, we developed a
'mini-series' to get back together. Common goals are a great unifier.
So I had this 'what if?' idea about converting brainwaves to radiowaves, and
vice versa. What if it could be done - and how might that impact
the world, for good or bad? I scribbled out some notes about it all
and took it to the team, who then brought their talents to bear to turn
those into ideas into even better ideas and into what you've heard.
And, no, I didn't
expect it to last 36 episodes - or whatever it turned out to be. But
if that's what it takes to tell a good story, then I'm all for it
(remembering that I'm the one who did our very first three-parter).
Can you give us
any hints about the upcoming episodes?
I wouldn't dare.